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Showing posts with the label GMSMapView

Free Hand Drawing on Maps with MapBox SDK

Recently, I got to work on the MapBox SDK for iOS. So, this is a short journal of my experience with it. Basically, it's a MapBox SDK based freehand drawing article. For those who are here for Google Maps based solution, then please refer this blog  which is again based on  this lib . This is not a Google Maps Vs MapBox debate as well, please make up your mind before starting up. [Note: Am not aware of the updates to the Google Maps SDK since 2015] So, let's start with what I've got to say. I've already created a Freehand Drawing(FHD, in short) tool, implemented way back in 2015, which was based on the Google Maps SDK, hence for MapBox based FHD solution, I was already 50% done. In the existing implementation, I have the touch detection and coordinates collection, polyline drawing & polygon drawing logics already implemented and in place, but all of them were using the GoogleMaps API's. So, the 2 main parts/API's that I'll need to look in M...

Free Hand Drawing on Google's Map View

Recently, I got a chance to work on a project, where we needed to provide an ability to users of an iOS app to draw on Maps. Basically, we decided to go with Google Maps, because of its overall coverage and its popularity. Hence, we used  Google Maps SDK for iOS  and we wanted to implement "Free Hand Drawing on the Google Maps". To do so, I started searching around the internet for some good resources, but weren't able to find any good one that could just be used like Plug and Play. We had to do a lot of handling on our own and hence decided to write a blog post and a sample project just to make it useful for others, so that others in the same path don't struggle much like me. If you are only planning to draw a Polygon on the Map (As most of them do), then may be you don't have to read the entire post. Instead just follow these steps: (i) Copy & Paste these Folders into your project: "SARMapDrawView", "Categories" & "Models...